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AI Insights · Timothy · July 2022

Top 5 Superhero Games on iOS in Africa: Q2 2022 Performance

Discover how the top 5 superhero games performed on iOS in Africa during Q2 2022, with insights on weekly downloads, revenue, and active users trends.

Top 5 Superhero Games on iOS in Africa: Q2 2022 Performance

During the second quarter of 2022, the top 5 superhero games on the iOS platform in Africa showcased varied performances. Here’s an overview of how each game fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.

Marvel Contest of Champions saw significant fluctuations in its weekly revenue, peaking at around $11.6K in the final week of June. Weekly downloads for the game were highest at the beginning of April with approximately 1.8K, but they experienced a gradual decline, dropping to around 393 by early June. The game’s active users also saw a downward trend, starting at 4.3K at the end of March and ending the quarter at approximately 4.2K.

MARVEL Strike Force: Squad RPG had a steady weekly revenue throughout the quarter, peaking at about $1.3K in the last week of June. However, weekly downloads were more variable, starting at 1.6K in early April and dropping to around 315 by early June. The active users for the game showed a slight decline initially but rebounded to around 499 by the end of June.

DRAGON BALL Z DOKKAN BATTLE exhibited a notable increase in weekly revenue at the end of April, reaching approximately $1.2K. Weekly downloads for the game were relatively stable, with a peak of about 298 in the last week of June. The game maintained a consistent number of active users, ending the quarter with around 956.

Injustice 2 showed a significant spike in weekly downloads at the beginning of April, hitting nearly 2K. Revenue for the game varied, peaking at around $1.1K in the third week of June. The active users for Injustice 2 fluctuated, starting at 2.4K in early April and ending the quarter at approximately 1.8K.

MARVEL Future Fight experienced a consistent weekly revenue, with a peak of around $897 in the first week of May. Weekly downloads were highest at the beginning of May, reaching around 492, but saw a decrease towards the end of the quarter. The game’s active users remained relatively steady, ending the quarter at approximately 3.9K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022